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  <title>学习</title>
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  <description><![CDATA[我们百折不挠,追求崇高目标 123向高度迈进 以成功为镜卓越奋斗 坚持学习  汪庆楚100岁]]></description>
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									<title>学习</title>
									<link>http://xx123.blogbus.com</link>
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   <title>室内家装设计标准尺寸列表</title>
   <description><![CDATA[室内家装设计标准尺寸列表<br /><br /><br /><br />家具设计的基本尺寸 <br />（单位：厘米） <br />衣橱：深度：一般60~65；推拉门：70，衣橱门宽度：40~65 <br />推拉门：75~150，高度：190~240 <br />矮柜： 深度：35~45，柜门宽度：30-60 <br />电视柜：深度：45-60，高度：60-70 <br />单人床：宽...<!--sp--><div class="relpost"><br/><h3>随机文章：</h3><div><a href="http://xx123.blogbus.com/logs/6589139.html">3D MAX笔记之十</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589125.html">3D MAX笔记之九</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589107.html">3D MAX笔记之八</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589102.html">3D MAX笔记之七</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589091.html">3D MAX笔记之六</a> 2007-07-10</div></div><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fxx123.blogbus.com%2Flogs%2F6589694.html&title=%E5%AE%A4%E5%86%85%E5%AE%B6%E8%A3%85%E8%AE%BE%E8%AE%A1%E6%A0%87%E5%87%86%E5%B0%BA%E5%AF%B8%E5%88%97%E8%A1%A8">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://pindao.blogbus.com/fengshang?utm_source=blogbus&utm_medium=rss&utm_campaign=fengshang" target="_blank">风尚频道——国内顶尖的时尚族群汇聚于此，未必是流行，但一定要有品位。</a></b></div><br /><br />]]></description>
   <link>http://xx123.blogbus.com/logs/6589694.html</link>
   <author></author>
   <pubDate>Tue, 10 Jul 2007 21:48:18 +0800</pubDate>
  </item>
  <item>
   <title>3D MAX笔记之十</title>
   <description><![CDATA[NURBS 建 模<br /><br />NURBS（非统一有理B样条）：Non-Uniform Rational Basic Sline的简写，是较先进的建模之一。其中SoftImage和Maya中也包括这部分。<br />创建NURBS对象的方法<br />1、Create&mdash;&rarr;Shape&mdash;&rarr;下拉列表中选择NURBS Curves，创建NURBS曲线<br />2、Create&mdash;&rarr;Geometry几何实体&mdash;&rarr;下拉列表中选择NURBS Surfaces,创建NURBS表面<br />创建各种几何体、面片、放样、二维图形再转化为...<!--sp--><div class="relpost"><br/><h3>随机文章：</h3><div><a href="http://xx123.blogbus.com/logs/6589694.html">室内家装设计标准尺寸列表</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589125.html">3D MAX笔记之九</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589107.html">3D MAX笔记之八</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589102.html">3D MAX笔记之七</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589091.html">3D MAX笔记之六</a> 2007-07-10</div></div><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fxx123.blogbus.com%2Flogs%2F6589139.html&title=3D+MAX%E7%AC%94%E8%AE%B0%E4%B9%8B%E5%8D%81">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://pindao.blogbus.com/sejie?utm_source=blogbus&utm_medium=rss&utm_campaign=sejie" target="_blank">色界频道——这里有顶尖的摄影大师，也有摄影爱好者，他们用相机收纳大千世界。</a></b></div><br /><br />]]></description>
   <link>http://xx123.blogbus.com/logs/6589139.html</link>
   <author></author>
   <pubDate>Tue, 10 Jul 2007 21:28:03 +0800</pubDate>
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   <title>3D MAX笔记之九</title>
   <description><![CDATA[第十四讲 综合动画（一）<!--sp--><div class="relpost"><br/><h3>随机文章：</h3><div><a href="http://xx123.blogbus.com/logs/6589694.html">室内家装设计标准尺寸列表</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589139.html">3D MAX笔记之十</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589107.html">3D MAX笔记之八</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589102.html">3D MAX笔记之七</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589091.html">3D MAX笔记之六</a> 2007-07-10</div></div><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fxx123.blogbus.com%2Flogs%2F6589125.html&title=3D+MAX%E7%AC%94%E8%AE%B0%E4%B9%8B%E4%B9%9D">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://pindao.blogbus.com/fengshang?utm_source=blogbus&utm_medium=rss&utm_campaign=fengshang" target="_blank">风尚频道——国内顶尖的时尚族群汇聚于此，未必是流行，但一定要有品位。</a></b></div><br /><br />]]></description>
   <link>http://xx123.blogbus.com/logs/6589125.html</link>
   <author></author>
   <pubDate>Tue, 10 Jul 2007 21:27:03 +0800</pubDate>
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   <title>3D MAX笔记之八</title>
   <description><![CDATA[第十三讲 灯光与环境（二）<br /><!--sp--><div class="relpost"><br/><h3>随机文章：</h3><div><a href="http://xx123.blogbus.com/logs/6589694.html">室内家装设计标准尺寸列表</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589139.html">3D MAX笔记之十</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589125.html">3D MAX笔记之九</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589102.html">3D MAX笔记之七</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589091.html">3D MAX笔记之六</a> 2007-07-10</div></div><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fxx123.blogbus.com%2Flogs%2F6589107.html&title=3D+MAX%E7%AC%94%E8%AE%B0%E4%B9%8B%E5%85%AB">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://tuijian.blogbus.com/" target="_blank">推荐：让我们寻找最优秀的Blogger！</a></b></div><br /><br />]]></description>
   <link>http://xx123.blogbus.com/logs/6589107.html</link>
   <author></author>
   <pubDate>Tue, 10 Jul 2007 21:26:12 +0800</pubDate>
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   <title>3D MAX笔记之七</title>
   <description><![CDATA[第十二讲 灯光与环境（一）<br /><br />灯光与摄像机在最后渲染时起着重要作用。一个好灯光设置能充分烘托气氛、突出场景的特色和整体效果，而一个好摄像机能突出场景中的主角。<br />一、在MAX中的五种灯光类型：<br />1、Omni(泛光灯)向四周发散光线照射场景，用来模仿灯泡、太阳等点状发光对象<br />2、Target Spot(目标聚光灯)由投射点和目标点组成，可产生一个锥形的照射区域，区域外的对象不受光的影响<br />3、Free Spot(自由聚光灯)适用于晃动的手电筒和舞台上的射灯<br />4、Target Direct(目标平行光)产生一个平行的照射区域，主要模拟自然光线照射效果<!--sp--><div class="relpost"><br/><h3>随机文章：</h3><div><a href="http://xx123.blogbus.com/logs/6589694.html">室内家装设计标准尺寸列表</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589139.html">3D MAX笔记之十</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589125.html">3D MAX笔记之九</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589107.html">3D MAX笔记之八</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589091.html">3D MAX笔记之六</a> 2007-07-10</div></div><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fxx123.blogbus.com%2Flogs%2F6589102.html&title=3D+MAX%E7%AC%94%E8%AE%B0%E4%B9%8B%E4%B8%83">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://pindao.blogbus.com/fengshang?utm_source=blogbus&utm_medium=rss&utm_campaign=fengshang" target="_blank">风尚频道——国内顶尖的时尚族群汇聚于此，未必是流行，但一定要有品位。</a></b></div><br /><br />]]></description>
   <link>http://xx123.blogbus.com/logs/6589102.html</link>
   <author></author>
   <pubDate>Tue, 10 Jul 2007 21:25:38 +0800</pubDate>
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   <title>3D MAX笔记之六</title>
   <description><![CDATA[第十一讲 材质与贴图(三)<br /><br />在贴图中可以调整丰富的材质，还提供10种不同的材质类型(复合材质)<br />一、Double Sided(双面材质) 在物体表面的两面指定两种不同的材质,同时控制它们的透明程度<br />Facing Material(外表面材质) 物体外表面的材质<br />Back Material (内表面材质) 物体内表面的材质<br />Translucency (透明度) 设定两个材质混合的透明程度<br />二、Blend(融合材质) 通过一定的百分比混合两种不同的材质,可通过Mask控制混合位置 <!--sp--><div class="relpost"><br/><h3>随机文章：</h3><div><a href="http://xx123.blogbus.com/logs/6589694.html">室内家装设计标准尺寸列表</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589139.html">3D MAX笔记之十</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589125.html">3D MAX笔记之九</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589107.html">3D MAX笔记之八</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589102.html">3D MAX笔记之七</a> 2007-07-10</div></div><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fxx123.blogbus.com%2Flogs%2F6589091.html&title=3D+MAX%E7%AC%94%E8%AE%B0%E4%B9%8B%E5%85%AD">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://tuijian.blogbus.com/" target="_blank">推荐：让我们寻找最优秀的Blogger！</a></b></div><br /><br />]]></description>
   <link>http://xx123.blogbus.com/logs/6589091.html</link>
   <author></author>
   <pubDate>Tue, 10 Jul 2007 21:24:06 +0800</pubDate>
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   <title>3D MAX笔记之五</title>
   <description><![CDATA[第九讲 材质与贴图（一）<br /><br />3D的造型的质感是通过材质来实现的（包括颜色的组成、自发光、高光显示及透明度等）例如：玻璃、木头、大理石、水、金属等<br />一、基本材质编辑器<br />1、进入材质编辑器的方法：<br />a、Tool&rarr;Material Editor b、工具栏中的图标 <br />c、按&ldquo;M&rdquo;的快捷键<!--sp--><div class="relpost"><br/><h3>随机文章：</h3><div><a href="http://xx123.blogbus.com/logs/6589694.html">室内家装设计标准尺寸列表</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589139.html">3D MAX笔记之十</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589125.html">3D MAX笔记之九</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589107.html">3D MAX笔记之八</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589102.html">3D MAX笔记之七</a> 2007-07-10</div></div><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fxx123.blogbus.com%2Flogs%2F6589048.html&title=3D+MAX%E7%AC%94%E8%AE%B0%E4%B9%8B%E4%BA%94">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://pindao.blogbus.com/xingzhe?utm_source=blogbus&utm_medium=rss&utm_campaign=xingzhe" target="_blank">行者频道——从普通游客到资深背包族，跟随Ta们的镜头游遍全世界。</a></b></div><br /><br />]]></description>
   <link>http://xx123.blogbus.com/logs/6589048.html</link>
   <author></author>
   <pubDate>Tue, 10 Jul 2007 21:22:48 +0800</pubDate>
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   <title>3D MAX笔记之四</title>
   <description><![CDATA[第七讲 高级放样<br /><br />一、Boolean：布尔运算<br />1、Pick Operand B：拾取要进行布尔运算的对象<br />2、Operation：<br />Union(并集) Intersection(交集) Subtraction（A－B）：第一次选择的物体减去第二次选择的物体<br />Subtraction（B－A）：第二次选择的物体减去第一次选择的物体<br />Cut：剪切<br />(1) Refine：精炼 删除选取物体，并在两物体相交面处建立新平面(在T视图建两上半径相同的圆，再布尔<br />(2) Split：拆分 将物体在相交面处切分两部分产生新的平面<!--sp--><div class="relpost"><br/><h3>随机文章：</h3><div><a href="http://xx123.blogbus.com/logs/6589694.html">室内家装设计标准尺寸列表</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589139.html">3D MAX笔记之十</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589125.html">3D MAX笔记之九</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589107.html">3D MAX笔记之八</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589102.html">3D MAX笔记之七</a> 2007-07-10</div></div><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fxx123.blogbus.com%2Flogs%2F6588985.html&title=3D+MAX%E7%AC%94%E8%AE%B0%E4%B9%8B%E5%9B%9B">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://pindao.blogbus.com/sejie?utm_source=blogbus&utm_medium=rss&utm_campaign=sejie" target="_blank">色界频道——这里有顶尖的摄影大师，也有摄影爱好者，他们用相机收纳大千世界。</a></b></div><br /><br />]]></description>
   <link>http://xx123.blogbus.com/logs/6588985.html</link>
   <author></author>
   <pubDate>Tue, 10 Jul 2007 21:21:43 +0800</pubDate>
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   <title>3D MAX笔记之三</title>
   <description><![CDATA[第五讲 三维模型修改(三)<br /><br />一、Bevel(倒角)<br />1、Surface(表面)<br />a、Linear Sides：线性倒角 <br />b、Curved Sides：曲线倒角<br />注：Keep lines from Crossing 避免交叉线<br />2、Bevel Values(倒角值)<br />Start Outline(倒角偏移值)<br />Level(层次)：Height高度 Outline第一层轮郭偏移<br />二、Bevel Profile（轮廓倒角）<br />Pick Profile（拾取轮廓）<br />三、Face Extrude(面拉伸)...<!--sp--><div class="relpost"><br/><h3>随机文章：</h3><div><a href="http://xx123.blogbus.com/logs/6589694.html">室内家装设计标准尺寸列表</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589139.html">3D MAX笔记之十</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589125.html">3D MAX笔记之九</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589107.html">3D MAX笔记之八</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589102.html">3D MAX笔记之七</a> 2007-07-10</div></div><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fxx123.blogbus.com%2Flogs%2F6588947.html&title=3D+MAX%E7%AC%94%E8%AE%B0%E4%B9%8B%E4%B8%89">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://icity.cn" target="_blank">《城客》：第一本中文互动杂志！</a></b></div><br /><br />]]></description>
   <link>http://xx123.blogbus.com/logs/6588947.html</link>
   <author></author>
   <pubDate>Tue, 10 Jul 2007 21:20:34 +0800</pubDate>
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   <title>3D MAX笔记之二</title>
   <description><![CDATA[第三讲 三维模型的修改<br /><br />一、二维图形的建立<br />单击Create(创建)&rarr;Shape（图形）<br />1. Line(直线)<br />Step：步距越大越精确（使用步距勾选Adaptive合适化）<br />Thickness：渲染时显示的宽度勾选Renderable才有效<br />Initial type 初始的类型 Corner(转角) Smooth(光滑)<br />Drag type 拖动的类型 Corner、Smooth、Bezier(贝塞尔曲线)<br />2.Circle(圆)<br />Edge：两点式 Center：圆心方式<br />3.Arc(圆弧...<!--sp--><div class="relpost"><br/><h3>随机文章：</h3><div><a href="http://xx123.blogbus.com/logs/6589694.html">室内家装设计标准尺寸列表</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589139.html">3D MAX笔记之十</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589125.html">3D MAX笔记之九</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589107.html">3D MAX笔记之八</a> 2007-07-10</div><div><a href="http://xx123.blogbus.com/logs/6589102.html">3D MAX笔记之七</a> 2007-07-10</div></div><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fxx123.blogbus.com%2Flogs%2F6588895.html&title=3D+MAX%E7%AC%94%E8%AE%B0%E4%B9%8B%E4%BA%8C">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://icity.cn" target="_blank">《城客》：第一本中文互动杂志！</a></b></div><br /><br />]]></description>
   <link>http://xx123.blogbus.com/logs/6588895.html</link>
   <author></author>
   <pubDate>Tue, 10 Jul 2007 21:19:02 +0800</pubDate>
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